Five years have flown by since the release of Half-Life: Alyx, a game that set new standards for VR experiences. In this half-decade, Valve has maintained an influential, though often understated, presence in the VR scene. The company keeps the momentum going with continuous updates to SteamVR, easing integration with standalone headsets like the Quest, and generating speculation about new developments. As we mark Alyx’s fifth anniversary, one question looms large: Is Valve still committed to its pioneering role in VR, or is it quietly stepping back? Let’s delve into what we currently know.
It might feel as if the years have whizzed by, but a global pandemic certainly had a hand in skewing time perception. Launching in March 2020, Half-Life: Alyx hit the market just as the US imposed its first stay-at-home orders to combat COVID-19, causing widespread disruption. Many companies grappled with the transition to remote work, including Valve. Any earlier lockdowns might have derailed Alyx’s release entirely, but despite the chaos, Valve managed to launch on the intended date, March 23rd. The pandemic may have forced them to cancel a press preview event for the game, but they successfully navigated through those challenges.
The accolades Half-Life: Alyx received went beyond being the ‘best VR game’ or ‘best in the Half-Life series.’ It earned a place among the ‘best games ever,’ holding the 24th spot on Steam250’s top-rated game list today. However, Valve’s impact on VR extends beyond this single title. The Index headset, their flagship VR device, remains a popular choice for PC VR enthusiasts. Moreover, Steam’s well-rounded VR support has been a crucial element of the PC VR ecosystem for the past five years.
Despite their substantial influence, Valve has kept their future VR ventures close to their chest, with few official announcements about their goals or upcoming products.
So, what’s Valve’s next move in the VR world? Here’s a glimpse into what’s brewing behind the scenes.
SteamVR’s Evolution
SteamVR still stands as the cornerstone platform for PC VR, continuing to receive slow but impactful updates. A significant development in 2023 was the introduction of the Steam Link app for Quest headsets, streamlining the wireless PC VR gaming experience for Quest users. Moreover, there are signs that Valve is expanding Steam Link compatibility to other headsets like HTC’s Vive Focus and Bytedance’s Pico.
Valve is also working to enhance wireless PC VR on standalone headsets. Recent software references hint at a "SteamVR Link Dongle," likely a USB device intended to create a direct connection between a user’s PC and headset. This innovation could bypass the need for a router, avoiding potential issues like stuttering that can occur with less-than-ideal wireless setups. The dongle could use Wi-Fi 6E technology, though it’s still unclear if it will support third-party headsets or be exclusive to a rumored Valve headset, codenamed ‘Deckard.’
The Anticipation of a New VR Headset
Following the Index launch in 2019, whispers of a new Valve VR headset began with patent filings in 2020, suggesting self-contained headsets and other design concepts. Though concrete announcements are still absent, credible leaks and datamining imply that Valve is indeed progressing toward a new device.
Recently, a SteamVR update included a 3D model of new VR controllers, potentially tied to this next headset. These findings bolster hopes for a new headset, thought to be standalone yet capable of streaming from a SteamVR-enabled PC.
This next-gen device, likely the ‘Deckard,’ is rumored to embrace a unique controller layout resembling traditional gamepads. This feature might simplify transitioning between VR and non-VR gaming.
Adding more intrigue, a reliable leaker reports Valve plans to launch this headset in 2025 with a price tag of $1,200, while ongoing datamining supports these claims, suggesting the headset is progressing through development phases.
Future VR Games from Valve
Half-Life: Alyx’s critical acclaim hasn’t quelled curiosity about whether Valve will produce another grand VR title. Insiders suggest the prospect is alive, particularly with Valve prepping games or demos for the Deckard. According to Tyler McVicker, a long-time Valve observer, a future VR game could potentially integrate both flatscreen and VR experiences, possibly involving cooperative narratives with characters like Gordon Freeman and Alyx Vance.
Valve’s official stance remains noncommittal, adding only that they are inspired by the user-generated content evolving around Half-Life: Alyx.
Understanding Valve’s Unique Approach
Valve’s culture of freedom and innovation is worth noting. With a flat management style, Valve empowers employees to drive projects based on passion and mutual inspiration. This distinctive approach often results in groundbreaking work, albeit at a pace humorously dubbed "Valve Time™."
While new hardware or games may not be an annual occurrence, the ongoing enhancements to SteamVR and the steady release of tantalizing hints signal an enduring belief in VR at Valve. Ultimately, their commitment appears to be a reflection of the teams within who passionately advocate for VR’s potential.