In an unexpected move, Apple is integrating support for its visionOS platform directly into the Godot open-source game engine, broadening the array of tools developers have to create content for the Vision Pro headset.
Similar to the well-known Unity and Unreal game engines, Godot offers a suite of development tools that simplify the process of building real-time games and applications. What sets Godot apart is its open-source nature, allowing anyone to use the engine freely and distribute their games at no cost. This open-source framework also empowers developers to contribute enhancements and fixes that benefit the entire community.
Apple’s initiative to add visionOS support in Godot is noteworthy. This update will enable developers to create and share Vision Pro content through this platform.
Ricardo Sanchez-Saez, an Apple software engineer, recently unveiled the company’s plans to contribute visionOS support to Godot. He outlined that the rollout will come in two phases. The first will enable Godot-made games to run in flat windows on visionOS, while the second phase will facilitate the creation of fully immersive applications on the platform.
With the open-source nature of the project, the integration will take some time to be fully incorporated into the production version of Godot, and currently, there’s no fixed timeline for its completion.
Once implemented, Godot will stand alongside Unity, Unreal Engine, and Apple’s proprietary tools, such as X-code and Reality Composer Pro, as a versatile option for developing applications for the Vision Pro.
Additionally, Godot is already a valuable tool for creating apps for major VR platforms like Quest and PC VR.