I recently had the opportunity to check out the highly anticipated Nintendo Switch 2 at an exclusive event in New York. As someone who loved the original, my excitement for this next iteration centered largely around the games rather than the hardware itself, which presents an intriguing mix of familiarity and novelty.
The Switch 2, priced at $450, is quite an impressive gadget. Yet, as with any gaming console, its true value will ultimately depend on the library of games developed by Nintendo and third-party studios.
There’s a clear evolution in Nintendo’s gaming philosophy with the Switch 2. My brief session with early game demos left me itching for more quality time with the system. It’s worth setting aside some funds.
Nintendo Switch 2 Hardware Highlights
The initial tactile sensation of the matte black Joy-Con 2 controllers coupled with the system’s sleek design was striking. The console, weighing in at 1.18 pounds with the Joy-Cons attached, is slightly heftier than its predecessor. However, the substantial 7.9-inch display more than compensates for the added weight, offering a lighter alternative to gaming PCs like the Steam Deck OLED.
The predominantly black color scheme is unusually subdued for Nintendo, a company known for playful, vibrant designs. While reminiscent of my black GameCube days, I’m optimistic about future color variants for the Switch 2.
Removing the Joy-Cons is as simple as pressing the release buttons on either side. Although I briefly played around with this mechanism, I found the connection solid enough not to worry about accidental detachments.
Despite only a slight size increase, these larger Joy-Cons fit my hands better than the originals. Although subtle, this tweak could enhance comfort for more players.
The control sticks remain similar to those in the original Joy-Cons, utilizing potentiometer technology. During a press briefing, developers mentioned enhanced Joy-Con 2 sticks for more fluid movements, yet the term "hall effect" was notably absent. Having experienced the redesigned sticks briefly, I’m eager to test them further.
A notable upgrade comes in the form of the kickstand. No longer an afterthought like its predecessor’s flimsy counterpart, this kickstand is robust, adjustable, and even practical for plane tray tables.
The new display marks the most significant change for the Switch 2, boasting an LCD with a resolution of 1920 x 1080 and a variable refresh rate up to 120 Hz, plus HDR10 support. Despite missing OLED, this new screen truly stood out during my Mario Kart World playthrough. Most game demos, however, were showcased on televisions, leaving me eager to explore more with the console’s own screen.
The revised dock, crucial for integrating a cooling fan, appears bulkier but functions similarly to its predecessor, aside from supporting the Switch 2 camera.
Inside the Switch 2
The specs are promising, with a custom Nvidia processor supporting DLSS and hardware ray tracing, a 7.9-inch touchscreen display, and ample storage expandable via microSD Express cards. Connectivity threads through Wi-Fi 6 and Bluetooth, alongside wired Ethernet via the dock. It’s poised to pack a punch.
Noteworthy Features and Controls
Nintendo has ventured into PC territory with mouse-like features in the Joy-Con 2s. Equipped with sensors, gyroscopes, and accelerometers, the Joy-Cons can function as mice. Demonstrated effectively in Metroid Prime 4 Beyond, this functionality allowed for precise control. However, the initial excitement gave way to discomfort, nudging me back to traditional control methods.
Conversely, Civilization VII shined with this setup, seamlessly capturing the essence of PC gameplay. Given its slower pace, it was an enjoyable experience, though additional customization options would be welcome.
In Drag x Drive, a hybrid of Rocket League and robot basketball, navigating both controllers as mice offered a unique workout. It might inspire PC gaming adaptations despite space constraints for extensive mouse use.
Cyberpunk 2077: Ultimate Edition foregoes mouse controls in its demo but is already primed for future implementation, promising an exciting crossover for console and PC gamers.
While adaptable controls signify progress, practical application hinges on setting and comfort. Couch gaming might not suit this new mode without creative adjustments.
Visual Enhancements and Game Modes
The Switch 2 extends playing possibilities with various resolutions and quality modes, echoing trends seen in Xbox Series X and PlayStation 5. It supports 4K output at 60 fps when docked, with downscaled options pushing up to 120 Hz. Meanwhile, handheld/tabletop modes still deliver 120 fps at 1080p.
Game-specific customization, as showcased in Metroid Prime 4 Beyond, covers performance and quality enhancements, positioning it as a strong contender for both casual and hardcore gamers.
Accessories: Pro Controller and Camera
Nintendo’s $79.99 Pro Controller and a $49.99 camera introduce new peripherals. The Pro Controller, familiar yet refined, now includes additional rear buttons and integrates with the Switch 2’s Game Chat via the new C button. Meanwhile, the camera supports game chat and adds an interactive layer, like in Mario Party Jamboree, albeit with imperfect chroma keying. Nintendo also suggests using third-party USB-C cameras for similar functions, reaffirming their inclusive approach.
Game Previews and First Impressions
Game lineups unveil Nintendo’s characteristic charm and innovation, highlighted by Mario Kart World. This iteration introduces an enthralling Knockout Tour mode, expanding traditional gameplay with 24 racers battling in dynamic, off-road environments. Its whimsical character roster ensures an engaging experience.
Cyberpunk 2077’s playable demo underscored the Switch 2’s graphics prowess despite appearing undercooked, likely subject to further refinement before full release.
Although not a free addition like Astro’s Playroom on PS5, the Nintendo Switch 2 Welcome Tour comprises a variety of mini-games, reflecting comprehensive system showcases.
Punch-heavy Donkey Kong Bananza and a promising Metroid Prime 4 Beyond demo reinforced the Switch 2’s impressive capabilities in relaying destructible environments and advanced control mechanisms.
Drag x Drive and Nintendo Classics: GameCube introduce varied gameplay layers, the former with innovative control methods, and the latter with nostalgic nods to fan favorites like F-Zero GX and Soul Calibur II, accessible through Nintendo Switch Online subscriptions.
Overall, the games and hardware combined suggest the Switch 2 is poised to leave an indelible mark on the gaming landscape. As more titles are released, it will be exciting to see how this balance between traditional Nintendo fun and new technological enhancements plays out in the long run.