Xbox is introducing a new AI feature they believe will enhance your gaming skills. Earlier today, on The Official Xbox Podcast, they unveiled “Copilot for Gaming,” a fresh AI assistant designed to improve various elements of your gaming journey. Whether you’re deciding on a new game, returning to an older save, or trying to master a challenging game, Copilot for Gaming aims to assist.
Fatima Kardar, Xbox’s Vice President of Gaming AI, alongside Jason Ronald, Vice President of Next Generation, joined the podcast to explain how this AI assistant would function on consoles. It aims to overcome issues gamers often encounter, like trying to find their footing in a game after a long break or feeling like they’ve hit a limit in their skills in a first-person shooter. “Gaming is unique because getting stuck is part of the experience,” Kardar said. “That’s when a little assistance can really help.”
The goal for Copilot for Gaming is to offer support across multiple platforms, including the Xbox console and Xbox mobile app. Though they didn’t specify if this assistant would be available for PC users, it’s anticipated it might, given Xbox’s unified “Play Anywhere” philosophy. As device usage becomes more integrated for new generations, Xbox wants to offer seamless support across various devices.
Although the features of Copilot for Gaming aren’t finalized or officially released, Kardar and Ronald discussed its potential through early-access previews. The podcast and an accompanying blog post showcased some exciting possibilities: personalized game recommendations, updates on your saved game progress while downloading, and strategic advice in competitive games like Overwatch—everything from choosing the right hero to improving your gameplay after a misstep. Check out the demo clips at 15:19 and 17:59 in the provided video for a sneak peek.
Currently, Copilot for Gaming boasts about ten distinct features. Some enhance existing functionalities, like providing save-file summaries or suggesting new games based on your past interests, while others are more game-specific. For instance, in Minecraft, the assistant could help you track down missed resources when cheats are active. Ronald even mentioned that Copilot could suggest new characters or playing styles aligned with your tastes across different games.
While it’s wise to approach Xbox’s claims with some skepticism—as Kardar pointed out, nothing is final—the concept does introduce some fresh ideas in gaming AI. Other AI projects like Razer’s Project Ava and Nvidia’s Project G-Assist have made similar gameplay promises but lack Xbox’s broader approach, such as revisiting old game saves or proposing new gaming adventures.
“It’s not just about AI being there for you; it’s about being there at the perfect moment,” Kardar emphasized. “We must ensure the experience we create isn’t intrusive.” An early-access version of Copilot for Gaming is set to be available soon for members of the Xbox Insider Program via the Xbox mobile app, aiming to gather user feedback to fine-tune development priorities.
As for Microsoft’s Copilot AI assistant for PCs, it has faced criticism for not quite living up to its potential, with limited innovative features apart from the debated “Recall.” However, Copilot for Gaming seems to hold more promise of fulfilling the ‘Copilot’ role if Xbox successfully delivers on the features discussed today.
Stay tuned for more updates from Xbox about Copilot for Gaming at the upcoming GDC 2025, where we’ll be covering this and other hardware highlights during the gaming industry’s event.